They're also short enough that even a gamer dad like me can slip in some ass-kicking before having to rush off to put out a fire (usually not literally). The story is compelling enough that I kept playing through the missions despite myself, and the missions themselves are short enough that you don't notice the time slipping away. Turner makes attempts to reason with people other animals, but talking never seems to work, and he has to resort to fists, weapons, and super-strong bunny legs to defeat his enemies. One of the central questions in Overgrowth's campaign is whether or not Turner actually wants peace or if he's actually enjoying all the ninja ass-kicking he's doing throughout the story. Being a fighter and one of the strongest rabbits in the world means that Turner will never find the peace he says he wants. Overgrowth's story focuses on Turner, a rabbit who just wants to live his life after coming home from a terrible bunny war (don't laugh!) and losing his family. I made the mistake of playing Lugaru second, and I feel the Overgrowth campaign would have been that much better with some background. The Lugaru campaign is shorter, and admittedly slightly less polished, but it gives some great story beats and background on Turner, the main rabbit for both campaigns. Before I begin in earnest, I highly recommend 1) you get this game, and 2) you play its predecessor, Lugaru's, campaign before the longer Overgrowth campaign.
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